Farclip is a term used in computer graphics for the distance of the furthest drawn objects. All geometry beyond that distance from the camera is 'clipped' out by the far clipping plane. It is the rough equivalent of the 3D horizon, the point beyond which nothing can be seen.


All content is copyright 2002 until present day, unless otherwise noted. The term "farclip" originates from SGI's developments in OpenGL. No infringement is intended.